![]() Press Esc again to finish placing segments.ĥ. Click on the (bottom) green road node, then place two additional nodes, as shown. Return to the add item mode, ensuring the item type is still road. We’ll extend this road to turn to the west, becoming the end point of this map. This road will lead away from what will become a small city block. Your road should look something like the following image. Once you’ve finished setting the properties for the road, press Set as default, so that this road is used for all new placement, then press OK to save the changes to this road.īack in the editor window, press the C key to switch to the flying camera. These models are symmetrical, so they can be placed in either the left or right side. Move to the railings tabs and add center_crash_barrier_1m.pmd and 1 outer_crash_barrier_cityroad.pmd. We’ll also add crash barriers to this road. Then, copy the properties listed below to get a typical setting. Have a play around with the various properties highlighted above and see what each one does. The road currently looks a little barren. Later we’ll also look at the main road properties found at the top-left and top-right of the window. The dialog is split into options for the left and right terrain of the road, as well as the central reservation. Despite the huge number of boxes on this window, it is straightforward to understand with a little familiarisation. This window lists all of the properties for the road segment we just selected. Then, double-click the red road node that we placed.Ī new and slightly frightening window will appear. Return to the top bar of the editor and select the Item Properties button. Click above the car model to create a start node, then once more below the car, a small section of road should appear. Once you’ve selected the road type, go back to the main editor window. ![]() Double click on the thumbnail for this road type, the road type in the new item window should now be updated. For now, concentrate on the central pane, which will currently show thumbnails for all the road types in the game.įind a road type named City 2 lanes 1m offset, this is the 4-lane road type that is found in the city areas throughout Euro Truck Simulator 2. ![]() This is the content browser, where we can inspect all of the assets in the game. Press the magnifying glass content browser button to the right of ‘Road Type’. This dialog allows us to choose a road to place in the editor. Ensure the ‘Item type’ is set to road, then press the New Item button. Press tilde again to close the developer console. After a few seconds the editor window should appear, with a car model on the screen. To open the editor, type edit and press enter. Once you’ve passed the opening logos and reached the ‘launchpad’ screen, you can open your terminal, using the tilde key. Once you’ve followed the instructions in Tutorial 1, you can now launch your game. This tutorial will introduce you to the basics of road placement in the map editor, and guide you through the creation of a small city block. Please contribute to the guide with an ATS version if you are able. This tutorial currently uses ETS2 road types and prefabs. You’ll get the hang of the controls with time, mastering your tasks and learning how to avoid costly mistakes.The ETS2/ATS Mapping Guide Mapping tutorials for the SCS Game Engine View on GitHub You can configure the driving settings to a comfortable level too. The graphics are realistic, with authentic traffic and detailed trucks to engage you with the story. You’ll spend most of the time in your truck, traveling from point A to point B. The game introduces some roleplay as you work to grow your company, boost income, and earn skill points to extend your reach. For example, you’ll drive for your own company, which also increases the responsibility to arrive at the ultimate destination safely. Take jobs by other companies to start climbing the ladder until you’ve earned enough money for a vehicle to call your own.įrom then on, your freedom to pick and choose which jobs you accept. You start as a poor truck driver with a home garage in a city of your choosing and a company without any trucks to its name. The spectacular views come together with new ambient sounds and Iberia-specific accomplishments. Landmarks of all shapes and sizes add color to your trip. You’ll pick up shipments from busy ports and drive them to distant European locations. The Iberian peninsula brings a scope of new gameplay options for truck simulation enthusiasts.
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